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Combat arms rank
Combat arms rank





combat arms rank combat arms rank combat arms rank

For example, if it takes 6 seconds to unload a clip of 30, then the firing rate is (30/6)*60 = 300 RPM. The firing rate of a weapon can be measured in RPM (rounds per minute) by timing how many seconds it takes to empty a clip, dividing the clip size by that, then multiplying by 60. Therefore it may be supplemented by an RPM value in parentheses (obtained by in-game testing). The official Combat Arms website rates the firing rate of guns out of 100, but the physical meaning of this value is unknown. A faster firing rate means a faster kill relative to the amount of damage per shot. The firing rate of a gun is easy to understand it's how fast the weapon chugs bullets. The damage statistics are taken from the official Combat Arms website and modified if testing proves the value to be different. For example, if a person is shot once with a weak gun but manages to run away, it would be easier to finish them off with a G36E than an M4A1, because even though they are both 4 shot kills, the G36E still does more HP per shot. The difference in the damage rating of guns that have both the same "number of shots to kill" can become important sometimes. No gun as of now is weaker than a five hit kill. A gun with a damage rating of 100 or above is a one hit kill, 50 or above a two hit kill, 34 or above a three hit kill, 25 or above a four hit kill, and 20 and above a five hit kill. The damage statistic will be measured by exactly how much HP the victim loses, assuming that he/she is shot to the upper chest, shot from point-blank range (because a few weapons become weaker with distance), and wearing all the default gear. Quite straightforward, damage is the capability of one bullet to bring down an enemy's HP.







Combat arms rank